I love vintage and goth fashion. I'm a musician and a teacher. I'm a gamer; xbox and pc primarily. My love for WoW is unmatched. Bioshock and Fallout are also my children.
Macabre is cool.
I wish every day was Halloween.
I kept seeing these around Tumblr and my mind kept going one place.
This post drives me bonkers and I see it at least once a day. That is NOT a Moss Agate. That is a Dendritic Agate. Moss Agates are more green and foggy with hues of green clearly moving through the whole stone. Dendritic Agates are more opaque and milky with inclusions that look like ferns or other plant material clearly seen in the stone.
I’m sorry, I just can’t. It bothers me to see people perpetuate a post where stones are labeled incorrectly.
You know what, I’ve reblogged this before and I remember thinking “My green moss agate looks nothing like that but whatever”
Please spread this shit like wildfire. People go on and sit through the whole experience and they’re uncomfortable because they just want to please their partner and they don’t tell them that they want to stop because they are not ready. It’s okay not to be ready.
Indeed. Also very important to be able to read your partner’s body language. You can usually tell if someone isn’t 100% into something just from how they move, facial expression, where they look etc. Pay attention! And if they look uncomfortable, check in. If they say they’re OK, but then you feel uneasy, it’s also OK to stop, cuddle, and talk.
Zoe Brookes is a talented Graphic Designer that worked on quite a few things for Bioshock Infinite and the Dlcs. She worked on all of the game boxes including the Ultimate Songbird Edition. She updated the Infinite logo as well as helped to reevaluate the Irrational Games store, suggesting changes to prices, designs, styles, quality of product, and assisting in the design and creation of new products. Some of her other work includes the Mind in Revolt book and the amazing Vigor packaging. Check out more of her stuff here! http://www.designbyzoe.com/
Hung Nguyen is an Environmental Artist that worked on Bioshock Infinites terrain team and modeled and textured various game objects along with uniquely crafted terrain meshes for different levels in Buried at Sea. He played a big part in all of those fancy looking streets and sidewalks we spent hours walking on. Other duties included fixing and proactively hunting bugs in terrain meshes and meshes within the levels. http://www.hung3d.com/
"The aim of every artist is to arrest motion, which is life, by artificial means and hold it fixed so that a hundred years later, when a stranger looks at it, it moves again since it is life. Since man is mortal, the only immortality possible for him is to leave something behind him that is immortal since it will always move. This is the artist’s way of scribbling “Kilroy was here” on the wall of the final and irrevocable oblivion through which he must someday pass."